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-Spaceball_1- • 15 min. While MTG has come a long way in this regard, with the introduction of dual-faced land cards, cycling, and tutoring abilities (and even “hand-smoothing” in the Arena client), mana-screw remains a frustrating part of considerable amount of games, something Hearthstone players never have to even consider. Arena uses “hand smoothing” in best-of-one games: the game shuffles the deck thrice and draws three hands and leans to choose the one with the. Favouring a land number close to 4 reduces this down to 31%. Hand-smoothing exists to reduce the variance inherent to the game,. Basically, they use Fisher-Yates to pull numbers from a Mersenne Twister (MT199937) seeded with 256 cryptographically secure randomized bits. I'll skip over the other details - the fulls sins of Hasbro and Wizards of theMTG Arena : The Triumph of the Mediocre Coast (WotC) and specifically Mark Rosewater could fill a city full of libraries - but let's focus on a Moby Dick that WotC has been chasing since almost the beginning: turning Magic: The Gathering into a video game. MTG Arena’s Opening Hand Algorithm and Smoothing – Some Real Outcomes; MTG Arena’s Opening Hand Algorithm and Smoothing: Finding the Ideal Land Count for BO1; Best-of-One (BO1) Aggro Deck Building with Hand Smoothing. If you want to practice for competitive paper standard, you should instead play Bo3 ladder. I was pretty confident from my own experience playing paper Magic versus playing BO1 that Smoothing was real and what its effect probably was. Hand smoothing does not change the meta, sideboarding does. Hand smoothing in Bo1 is very much needed to avoid too many non-games. In particular, the "looks pretty good" chart that is the first one I showed combines data with 1) 60 cards and 21 lands in deck, 0 lands in opening hand; 2) 60 cards and 22 lands in deck, 1 land in opening hand; 3) 60 cards and 23 lands in deck, 2 lands in opening hand; 4) 60 cards and 24 lands in deck, 3 lands in opening hand; etc. . Draw 2 hands and count number of lands in each N1 and N2. the expected rate of 79. I also tried to do a simple 'hand-smoothing' in the code, that is, I would generate two sets of hands and pick one with land number closer to 3, and this reduces the number of cases by a tiny bit (to 34. MTG Arena Announcements. shuffler/ hand smoothing So is there any plans on fixing your stupid idea about hand smoothing, Surely you must have noticed the huge influx of mono colored decks , That's because your hand smoothing favors mono aggro decks, and if anything gives an non deck related advantage it should be stopped. BO3 Limited Formats - opponent based on W/L record. MTG Arena Zone is Your best Magic: The Gathering Arena information site, featuring. EDIT: I wonder if it was all my poor explanation or also people skim reading too much and ignoring comments but I intended this question purely as a search for information behind the shuffler/matchmaker. In a 17-land deck, 99. My rough understanding (based on little hints dropped over time) is: Calculate the average number of lands in a draw, Nm, by dividing lands by total cards and multiplying by 7. Based on the video’s explanation my guess would be no. 6 If you get a starting hand with 3 lands, then the difference is 0. Assign a weighted probability to selecting hand 1 or 2 based on the ratio of the. Opening hands are much more consistent, so aggro decks gain a slight advantage in the BO1 environment. ← MTG Arena Bugs & Product Suggestions. magic. The best-of-one hand smoothing algorithm on MTG Arena shows strong favoritism to cheap, single color aggro decks. BO1 Limited Formats - hand-smoothing and opponent based on W/L record. 0 coins. This game is crap really for a MTG game. But yeah, how does hand smoothing work? How does it effect mulligans? I know it's mostly for regular quick play and not ranked. If it's still true, this is a reminder to finish those to min-max your gold. We are not sure what the criteria are, but they seem to consist of “closest to three land” Thus, if you get a hand with 2 land or 4 land, and one with 3 land, it picks the one with 3 land. I think this is NOT opinion based and it feels to me that many people when see thread discussing shuffler/matchmaker automatically. See moreThe solution implemented by WotC is what is referred to as the “hand smoothing algorithm. If your deck is 38% lands, opening hand choice will lean toward the one that is closer to 38% lands in hand. rather, the client generates multiple hands and selects one based on certain properties of the player's deck. Standard and Historic Brawl (BO1 formats) - hand-smoothing and tiered match-making based on your commander/number of rares and mythics. Essentially, the BO1 Play queue is the. It's just a different mulligan rule. ago Day one of the arena opens are bo1 [deleted] • 3 yr. Best-of-one modes on MTG Arena use a special opening hand algorithm to reduce (operative word) the likelihood that you have an "unplayable" opening hand. 4. If the opening hand draw was truly. But since this morning and the latest update I'm constantly seeing 1 land openers forcing me to mulligan. It draws 2 or 3 opening hands and keeps the one with the best land to spell ratio for your deck. . ” This is a tool implemented in BO1. Magic has many mulligan rules. Sports. ago. I'm seeing a high amount of…Rule #5: Don't Miss a Land Drop. Historically, when sets rotate, you get three new quests and weekly progress is set back to 0. Very unlikely considering it is a 3% chance to do so each mulligan. With the deck smoothing algorithm (treating MDFC cards strictly as sorcery spells), the game sees the deck as containing 26. Official subreddit for Draftsim, home to the best MTG Draft Simulator and MTG Arena Assistant, Arena Tutor. 4 So the starting hand with lower difference will be given to you (in this example that would be the starting hand with 3 lands) Edit: Found some forum topic written by Ryan Spain, mentioning the average CMC. After the initial hand, there is no futher smoothing of draws. The stupid hand smoothing mechnic, the large deck exploiting more stupid fail mechanics. I think that with the tools we have even in standard, and definitely in historic, it’s just a lot easier to build 3-4c mana bases than you would think. We are not sure what the criteria are, but they seem to consist of. ago. Far-Departure4751 • 8 min. wizards. NFL. Well hand smoothing is only on bo1 which isnt the format tournaments get played in cl174 • 3 yr. The favored choice depends on the land distribution in your deck. 170This 100 %, As fun as MTG is Arena is such a sucky game. Every time you get a hand you can mulligan down to one card. I can't find where this is stated, but in Bo1 there is always hand smoothing, as the nature of it being 1 game only. evildave_666 • 2 yr. It does not always make certain choices over others, it only favors certain choices over others. You draw, you grumble, then you mulligan and move on with your life. If you are like me, this one tilts you a bit. None of them were "not real magic". Wizards tested other land consistency tech but confirmed to use only this one. Arena has some of the most abysmal RNG with draws/hands I have ever encountered in an online client-based TCG. 25% of hands were smoothed to contain 2, 3, or 4 lands vs. Magic: The Gathering Arena or MTG Arena is a free-to-play digital collectible card game developed and published by Wizards of the Coast (WotC). MDFC's might have broken the hand-smoothing algorithm. Play Bo3 and you don't have to deal with the hand smoothing algorithm. A lot of players seem to have troubles with BO1 games and the wonky algorithm that smooths draws. And separately, it just feels weird to have an AI involved in picking your starting hand; Magic shouldn't have machine intelligence helping you play the game. It sounds like the algorithm is relatively simple and he said with his 8 basic/8dual mana base he got color screwed a lot. Premium Powerups Explore Gaming. The game ap. This is true for all decks. Paris, Partial Paris, Vancouver and London. ago More posts you may. r/MagicArena. b) Arena Bo1 has hand smoothing which doesn't exist in paper magic. If you don't know about the hand smoothing algorithm, it is real, and it applies to BO1 games on MTG Arena in ranked and unranked. Answer (1 of 2): In theory, two hands are dealt from your deck, and the game selects the “best” one for you. MTGA: Hand Smoothing in HBRawl : r/MagicArena • by mstrmnybgs MTGA: Hand Smoothing in HBRawl Question (and minor complaint with it): My 100 card Historic. up to 8) 60. This is true for all decks. ← MTG Arena Bugs & Product Suggestions. As an experiment, I'm running a 14 land burn deck and in the past 6 games, have consistently gotten to 4-5 lands by turn 6 (starting hand of 2-3 lands). Chris Clay, WotC’s former Game Director for Arena, responded to a Reddit thread about the shuffler last year to clear the air on how decks are shuffled in Arena. Thing is,. First off, there's no hand smoothing in Bo3, which is the competitive format anyway, but even then, the hand smoother doesn't make it not real magic. This. Answer (1 of 2): In theory, two hands are dealt from your deck, and the game selects the “best” one for you. If anyone has a link, that would be great. 7%). Press J to jump to the feed. Historical Brawl is relatively new as a supported format - does anyone know whether it is confirmed to use the hand smoothing approach other BO…The most random play mode on Arena. Since MTGO and Arena. It goes beyond simply having "bad luck" when I have had multiple instances of double digit losses due entirely to having a mediocre to terrible hand/draws, while those same matches have my opponent have juuuuuuust. FTFY. If you get a starting hand with 2 lands, then the difference is 0. Someone took 1 million games of MTG Arena and checked the stats for anomalies in land distribution, shuffle randomness, and opening hand riggage. Yeah I've heard this argument but I don't think it has any legs at all. The "hand smoother" is just the Bo1 Arena. 90% of the time you will find a spell in your hand before reaching 1 card. before hand smoothing mana *****/flood happened about 3 in 10 games, now it happens almost guaranteed 1 in 3 games and way too often it happens several games in a row. It does not always give you the best one, just has a higher probability of giving the best one to you. Discussion about the draft simulator, Arena Tutor, articles, and strategy. Wizards has not. 149. That just feels ridiculous that I can draw those lands when they're the smallest category of cards in my deck. Deck size in Arena is limited by 250 cards. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. The hand smoothing was implemented in order to make less 'non games' where you draw 0 lands and have to mull low, but IMO it has actually made the problem WORSE where games are more scripted to play out perfectly on curve and thus on average more 1 sided than without the smoothing. 1. Hi everyone, in this series of articles we are exploring MTG Arena's BO1 opening hand algorithm, or "smoothing" to give you a. It feels like the hand smoothing only takes into account the 36 lands when giving me my starting hand as it always feels like I have 2-land hands even after I mulligan 3 times). 4% in a purely random distribution. Do they count in the lands in hand under the hand smoothing algorithm? Advertisement Coins. Overall, Arena strives to be “true” Magic, but there are some limitations and some improvements, most importantly — attempts at reducing variance and the number of non-games in best-of-one. No starting hand smoothing there. I never had an issue with having to mulligan much due to having 1 land openers. In a 17-land deck, there is a reduced risk of flooding, with only a 2% chance to draw 8 lands by. The favored choice depends on the land distribution in your. I'm playing mostly Explorer Bo1 with a deck that has 22 lands in it. 7% lands, which follows that it should yield 1. Hand smoothing is a thing, so not much to argue there. It does not do it's job and is an exploitable advantage for mono colored decks ( surely you guys have noticed the huge influx of. It does allow monocolour aggro decks to reduce their land count, which makes them more consistent,. 9 lands per opening hand. c) Arena Bo1 standard doesn't have quite the same card pool, there is a set of cards on arena that never rotate and are always part of arena Bo1 standard that are not part of paper standard. Arena uses “ hand smoothing ” in best-of-one games: the game shuffles the deck thrice and draws three hands and leans to choose the one with the land/spell ratio closest to the deck’s ratio (no color checks). The latest thread or article about hand smoothing I found was from July so. 8 lands per hand. Let's find out together if it's really broken and if there are ways to exploit it! Are MDFCs lands or. It does not always make certain choices over others, it only favors certain choices over others. ago. MTG Arena Announcements, January 9, 2023. . It draws 2 or 3 opening hands and keeps leans towards the one with the best land to spell ratio for your deck. For sake of comparison, I tried playing a deck with those 3 extra lands and no "hybrid" lands, and it seems to be much more consistent. When drawing opening hands in these modes, the game draws multiple hands and leans (operative word) towards selecting the one that. I'm talking about ~15% of the games over a simple size of ~50 games. Press question mark to learn the rest of the keyboard shortcutsWith a normal opening hand, you would expect to see an average of 40% lands or MDFC lands, or 2. Hand smoothing is a mechanic employed in Magic Arena's Best of 1 formats where multiple potential opening hands are pulled and one is chosen. TLDR: Play Best of Three magic or just accept the problem. On the other hand, BO1 games are especially at the mercy of luck. 24. A big indicator is that in paper Magic no-land hands happen pretty regularly. Take two copies of each different land focusing on having a blue color in most of your lands.